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A tutorial for the Biped Rig Builder is available on it's own page. There you can purchase a copy as well. bakeAnimation bakes animation directly to the selection. It may give warnings, but they're just to inform you that it's deleting some influences that are no longer necessary such as ik solvers and expressions. jgWind creates blendShapes that mimic a wind effect and places an attribute on the new objects to cycle through the blendShapes. It creates two objects, so if a portion of the mesh needs to remain static then you can paint blendShape weights on the masterWind shape. If you don't need to paint weights then you can just delete the masterWind shape. Here's a demo of the end result. jgSpiral creates a spiral shaped curve. jgClusterLattice places a cluster on every vertex of the selected lattice |
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